Goblin

Small humanoid (Goblinoid), neutral evil
Initiative +2 (9)
AC 15 (leather armor, shield)
HP 7 (2d6)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
8
-1
-1
Dex
14
+2
+2
Con
10
+0
+0

Int
10
+0
+0
Wis
8
-1
-1
Cha
8
-1
-1

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) piercing damage.

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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Goblin