Empyrean Iota

Medium Celestial or Fiend (Titan), Neutral
Initiative +2 (12)
AC 13
HP 22 (5d8)
Speed 5 ft., Fly 30 ft. (hover)
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
1
-5
-5
Dex
14
+2
+2
Con
10
+0
+0

Int
15
+2
+2
Wis
16
+3
+3
Cha
16
+3
+3

Skills History +4, Insight +5, Perception +5
Resistances Bludgeoning, Piercing, Slashing
Immunities Prone
Senses Truesight 30 ft., Passive Perception 15
Languages All
CR 1 (XP 200; PB+2)

Traits

Incorporeal Movement. The empyrean can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical effects.

Actions

Otherworldly Strike. Melee or Ranged Attack Roll: +5. reach 5 ft. or range 30 ft. Hit: 7 (1d8 + 3) Necrotic or Radiant damage (empyrean's choice).

Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability.

1/Day Each: Bless, Lesser Restoration (as an action)

Bonus actions

Healing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.

Empyrean iotas are the thoughts, memories, or indirect attentions of deities personified and given a measure of autonomy. Resembling floating glyphs, motes of color, icons of divinity, or stranger shapes, these beings are messengers of the gods and aides to those gods' servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and wishes of their creators.
Habitat: Any
Treasure: Relics
Monster Manual 2024

  1. DnD 2024 Monsters › Empyrean Iota