Incorporeal Movement. The empyrean can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Magic Resistance. The empyrean has Advantage on saving throws against spells and other magical effects.
Otherworldly Strike. Melee or Ranged Attack Roll: +5. reach 5 ft. or range 30 ft. Hit: 7 (1d8+3) Necrotic or Radiant damage (empyrean's choice).
Spellcasting. The empyrean casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability.
1/Day Each: Bless, Lesser Restoration (as an action)Healing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.