Death Slaad

Medium Aberration, Chaotic Evil
Initiative +10 (20)
AC 18
HP 178 (21d8 + 84)
Speed 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
20
+5
+5
Dex
15
+2
+2
Con
19
+4
+4

Int
15
+2
+2
Wis
10
+0
+0
Cha
19
+4
+4

Skills Arcana +6, Perception +8
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Slaad; telepathy 60 ft.
CR 10 (XP 5 900; PB +4)

Traits

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes two Chaos Blade attacks.

Chaos Blade. Melee Attack Roll: +9, reach 10 ft. Hit: 11 (1d12 + 5) Slashing damage plus 10 (3d6) Necrotic damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Spellcasting. The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
1/day each: Blight (level 8 version), Cloudkill (level 6 version), Fly, Plane Shift, Tongues

Bonus actions

Shape-Shift. The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs.
Habitat: Planar (Limbo)
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Death Slaad
Death Slaad