Commoner

Medium or Small Humanoid, Neutral
Initiative +0 (10)
AC 10
HP 4 (1d8)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
10
+0
+0
Con
10
+0
+0

Int
10
+0
+0
Wis
10
+0
+0
Cha
10
+0
+0

Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits

Training. The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Commoners constitute the majority of people who don't pursue magical talents, extraordinary training, or a life of adventure. Some are generous, helpful sorts, while others are more cautious in sharing what they have.
Habitat: Any
Treasure: Individual
Monster Manual 2024
  1. DnD 2024 Monsters › Commoner
Commoner