Cambion

Medium Fiend, Neutral Evil
Initiative +4 (14)
AC 19
HP 105 (14d8 + 42)
Speed 30 ft., Fly 60 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
18
+4
+7
Dex
18
+4
+4
Con
16
+3
+6

Int
14
+2
+5
Wis
12
+1
+1
Cha
16
+3
+6

Skills Deception +6, Perception +4, Stealth +7
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (XP 1 800; PB +3)

Actions

Multiattack. The cambion makes two attacks, using Claw or Fire Ray in any combination.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.

Fire Ray. Ranged Attack Roll: +7, range 120 ft. Hit: 13 (3d6 + 3) Fire damage.

Spellcasting. The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

2/day each: Alter Self, Command (level 3 version), Detect Magic
1/day each: Dominate Person (level 8 version), Plane Shift (self only)
Habitat: Any
Treasure: Relics
Monster Manual 2024

  1. DnD 5.5 Monsters › Cambion
Cambion