Beast of the Sea

Medium Beast, Neutral
AC 13 plus your Wisdom modifier
HP 5 plus five times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 5 ft., Swim 60 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
14
+2
+2
Dex
14
+2
+2
Con
15
+2
+2

Int
8
-1
-1
Wis
14
+2
+2
Cha
11
+0
+0

Senses Darkvision 90 ft., Passive Perception 12
Languages Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)

Traits

Amphibious. The beast can breathe air and water.

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.

Actions

Beast's Strike. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Bludgeoning or Piercing damage (your choice when you summon the beast), and the target has the Grappled condition (escape DC equals your spell save DC).

Player´s Handbook 2024

  1. DnD 5.5 Monsters › Beast of the Sea