Bandit

Medium or Small Humanoid, Neutral
Initiative +1 (11)
AC 12
HP 11 (2d8 + 2)
Speed 30 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
11
+0
+0
Dex
12
+1
+1
Con
12
+1
+1

Int
10
+0
+0
Wis
10
+0
+0
Cha
10
+0
+0

Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 1/8 (XP 25; PB +2)
Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders.
Bandits are inexperienced ne'er-do-wells who typically follow the orders of higher-ranking bandits.
Habitat: Any
Treasure: Any
Monster Manual 2024
  1. DnD 2024 Monsters › Bandit
Bandit