Abominable Yeti

Huge Monstrosity, Chaotic Evil
Initiative +4 (14)
AC 15
HP 137 (11d12 + 66)
Speed 40 ft., Climb 40 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
24
+7
+7
Dex
10
+0
+0
Con
22
+6
+6

Int
9
-1
-1
Wis
13
+1
+1
Cha
9
-1
-1

Skills Perception +9, Stealth +8
Immunities Cold
Senses Darkvision 60 ft., Passive Perception 19
Languages Yeti
CR 9 (XP 5 000; PB +4)

Traits

Fear of Fire. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.

Claw. Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Cold damage.

Ice Throw. Ranged Attack Roll: +11, range 60/240 ft. Hit: 12 (2d4 + 7) Bludgeoning damage plus 7 (2d6) Cold damage.

Chilling Gaze. Constitution Saving Throw: DC 18, one creature the yeti can see within 30 feet. Failure: 21 (6d6) Cold damage, and the target has the Paralyzed condition until the start of the yeti's next turn unless the target has Immunity to Cold damage. Success: The target is immune to this yeti's Chilling Gaze for 1 hour.

Cold Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 30-foot Cone. Failure: 45 (10d8) Cold damage. Success: Half damage.

Giants even among their own intimidating kind, abominable yetis are stronger and bloodthirstier than their kin. They claim whole regions as their hunting grounds, and they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast of arctic cold. Abominable yetis dwell in frigid ruins or the deserted lairs of other monsters atop infamous peaks.
Habitat: Arctic
Treasure: Any
Monster Manual 2024

  1. DnD 5.5 Monsters › Abominable Yeti