Aarakocra Skirmisher

Medium Elemental, Neutral
Initiative +2 (12)
AC 12
HP 11 (2d8 + 2)
Speed 20 ft., Fly 50 ft.
MOD
SAVE
MOD
SAVE
MOD
SAVE

Str
10
+0
+0
Dex
14
+2
+2
Con
12
+1
+1

Int
11
+0
+0
Wis
12
+1
+1
Cha
11
+0
+0

Skills Perception +5
Senses Passive Perception 15
Languages Aarakocra, Primordial (Auran)
CR 1/4 (XP 50; PB +2)
Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the aarakocra moved 30+ feet straight toward the target immediately before the hit.

Wind Javelin. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Thunder damage. Hit or Miss: The javelin magically returns to the aarakocra's hand immediately after a ranged attack.

Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above.
Habitat: Mountain, Planar (Elemental Plane of Air)
Treasure: Individual, Implements
Monster Manual 2024
  1. DnD 2024 Monsters › Aarakocra Skirmisher
Aarakocra Skirmisher