Swamp gas

inhaled (toxin) - 600 gp
ToxinThis greyish gas weakens its victims by slowing them down, or even putting them asleep.
A creature subjected to this poison must succeed on a DC 14 Wisdom saving throw or fall asleep for 1d6 round. A loud noise will not wake the creature, but any damage it takes will end its sleep.
Recueil des poisons d´AideDD
  1. DnD 5e Poisons › Swamp gas