Warlock of the Great Old One

Medium Humanoid, any alignment
Armor Class 13 (16 with mage armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, History +4
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 11
Languages any two languages, telepathy 30 ft.
Challenge 6 (2300 XP)     Proficiency Bonus +3

Whispering Aura. At the start of each of the warlock's turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated.

Actions

Multiattack. The warlock makes two Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.

Howling Void. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage and is frightened of the warlock until the start of the warlock's next turn. On a successful save, a creature takes half as much damage and isn't frightened.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: arcane gate, detect thoughts, true seeing
Monsters of the Multiverse

  1. DnD 5e Monsters › Warlock of the Great Old One