Transmuter Wizard

Medium Humanoid, any alignment
Armor Class 12 (15 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Challenge 5 (1800 XP)     Proficiency Bonus +3

Transmuter's Stone. The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:

  Darkvision. The transmuter has darkvision out to a range of 60 feet.

  Resilience. The transmuter has proficiency in Constitution saving throws.

  Resistance. The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).

  Speed. The transmuter's walking speed is increased by 10 feet.

Actions

Multiattack. The transmuter makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.

Spellcasting. The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, message, prestidigitation
2/day each: fireball, hold person, knock, mage armor, polymorph, slow
1/day: telekinesis
Bonus actions

Transmute (Recharge 4–6). The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.

Monsters of the Multiverse

  1. DnD 5e Monsters › Transmuter Wizard