Tortle Druid

Medium Humanoid, any alignment
Armor Class 17 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
12 (+1)
Skills Animal Handling +4, Nature +2, Survival +4
Senses passive Perception 12
Languages Aquan, Common
Challenge 2 (450 XP)     Proficiency Bonus +2

Hold Breath. The tortle can hold its breath for 1 hour.

Actions

Multiattack. The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting. The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: druidcraft, guidance
2/day each: cure wounds, hold person, speak with animals, thunderwave
Monsters of the Multiverse

  1. DnD 5e Monsters › Tortle Druid