Necromancer Wizard

Medium Humanoid, any alignment
Armor Class 12 (15 with mage armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +7, Wis +5
Skills Arcana +7, History +7
Damage Resistances necrotic
Senses passive Perception 11
Languages any four languages
Challenge 9 (5000 XP)     Proficiency Bonus +4
Actions

Multiattack. The necromancer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting. The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: dancing lights, mage hand, prestidigitation
2/day each: bestow curse, dimension door, mage armor, web
1/day: circle of death
Bonus actions

Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn). When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.

Monsters of the Multiverse

  1. DnD 5e Monsters › Necromancer Wizard