Merrow
[ Merrow ]
Large monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 10 ft., swim 40 ft.
Languages Abyssal, Aquan
Challenge 2 (450 XP)
Hit Points 45 (6d10 + 12)
Speed 10 ft., swim 40 ft.
STR
18 (+4)
18 (+4)
DEX
10 (+0)
10 (+0)
CON
15 (+2)
15 (+2)
INT
8 (-1)
8 (-1)
WIS
10 (+0)
10 (+0)
CHA
9 (-1)
Senses darkvision 60 ft., passive Perception 109 (-1)
Languages Abyssal, Aquan
Challenge 2 (450 XP)
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Monster Manual (SRD)