Illusionist Wizard

Medium Humanoid, any alignment
Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws Int +5, Wis +2
Skills Arcana +5, History +5
Senses passive Perception 10
Languages any four languages
Challenge 3 (700 XP)     Proficiency Bonus +2
Actions

Multiattack. The illusionist makes two Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Spellcasting. The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: dancing lights, mage hand, minor illusion
2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed
Bonus actions

Displacement (Recharge 5–6). The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.

Monsters of the Multiverse

  1. DnD 5e Monsters › Illusionist Wizard