Goblin
[ Gobelin ]
Small humanoid (Goblinoid), neutral evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
8 (-1)
DEX
14 (+2)
14 (+2)
CON
10 (+0)
10 (+0)
INT
10 (+0)
10 (+0)
WIS
8 (-1)
8 (-1)
CHA
8 (-1)
Skills Stealth +68 (-1)
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Monster Manual (SRD)