Gnoll Fang of Yeenoghu

Medium fiend (Gnoll), chaotic evil
Armor Class 14 (hide armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Con +4, Wis +2, Cha +3
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Gnoll
Challenge 4 (1100 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d 8 + 3) slashing damage.

Monster Manual
  1. DnD 5e Monsters › Gnoll Fang of Yeenoghu