Expert (lvl 2)
[ Expert (niv 2) ]
Medium humanoid (any race), -
Armor Class 14 (studded leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Senses passive Perception 10
Languages Common, plus one of your choice
Challenge -
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
10 (+0)
DEX
15 (+2)
15 (+2)
CON
12 (+1)
12 (+1)
INT
13 (+1)
13 (+1)
WIS
10 (+0)
10 (+0)
CHA
14 (+2)
Saving Throws Dex +414 (+2)
Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Senses passive Perception 10
Languages Common, plus one of your choice
Challenge -
Helpful. The expert can take the Help action as a bonus action.
Tools. The expert has thieves' tools and a musical instrument.
Cunning Action. On the expert's turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Rules (Essentials Kit)