Expert (lvl 2)

Medium humanoid (any race), -
Armor Class 14 (studded leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws Dex +4
Skills Acrobatics +4, Performance +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Senses passive Perception 10
Languages Common, plus one of your choice
Challenge -

Helpful. The expert can take the Help action as a bonus action.

Tools. The expert has thieves' tools and a musical instrument.

Cunning Action. On the expert's turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Rules (Essentials Kit)