Large elemental, neutral
17 (natural armor)Hit Points
126 (12d10 + 60)Speed
30 ft., burrow 30 ft.
bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities
exhaustion, paralyzed, petrified, poisoned, unconsciousSenses
darkvision 60 ft., tremorsense 60 ft., passive Perception 10Languages
5 (1800 XP)
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.