Dolphin

Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses blindsight 60 ft., passive Perception 13
Languages -
Challenge 1/8 (25 XP)

Charge. If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath. The dolphin can hold its breath for 20 minutes.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Volo┬┤s Guide to Monsters D&D 5 › Monsters