Huge giant, chaotic neutral
14 (natural armor)Hit Points
138 (12d12 + 60)Speed
passive Perception 8Languages
6 (2300 XP)
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.