Giant Centipede

Small beast, unaligned
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 30 ft., climb 30 ft.
STR
5 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Senses blindsight 30 ft., passive Perception 8
Languages -
Challenge 1/4 (50 XP)
ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Monster Manual (SRD) D&D 5 › Monsters